Learn to use conditions in your escape game
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Learn how to add conditions and use them in your escape game projects to make them more interactive and allow for different storylines depending on the player’s choices.
Add conditions to your events in Rakura
When creating an escape game in Rakura, you can add events to your objects. It is now possible to add conditions so that certain events will only trigger if those conditions are met.
This example was made using Classic Mode, but the instructions are exactly the same in Interface Mode.
This tutorial shows you how to recreate the example below and teaches you how to use conditions to make your game unique in every session.
In this example, two objects are present: a door and a rock.
If the player searches the door, a message appears:
We then understand that we must first inspect the rock to unlock the door. Once the rock has been searched, we can return to the door: it unlocks correctly.
How conditions work
Let’s now see how to add conditions to your objects:
- Add or edit an object to access the interface
- Click on Add a condition
- Fill out the form (similar to an event) and validate
- You can now add sub-events or sub-conditions
➤ If you click on Add a sub-event, the event you create will be nested within the condition (e.g., a locked object), and the condition must be met for the event to trigger.
➤ If you click on Add a sub-condition, you add an extra requirement that must be fulfilled for the sub-events to happen.
Recreate the door and rock example
Here’s how the conditions were configured for the door object in the example above:
You now know how to use conditions in your Rakura escape game projects. All that’s left is to apply them to create branching paths and unique experiences based on the players’ choices.
See you soon for more tutorials!